<?xml version="1.0" encoding="UTF-8"?><!-- generator="wordpress/2.0.5" -->
<rss version="2.0" 
	xmlns:content="http://purl.org/rss/1.0/modules/content/">
<channel>
	<title>Comments on: Podtoid 49 - The end of the game as you know it</title>
	<link>http://www.podtoid.com/podtoid-49-the-end-of-the-game-as-you-know-it/</link>
	<description>The official podcast site of Destructoid: Video game news and community</description>
	<pubDate>Wed, 09 Jul 2008 11:03:39 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.0.5</generator>

	<item>
		<title>by: Inso</title>
		<link>http://www.podtoid.com/podtoid-49-the-end-of-the-game-as-you-know-it/#comment-26405</link>
		<pubDate>Wed, 14 May 2008 11:32:07 +0000</pubDate>
		<guid>http://www.podtoid.com/podtoid-49-the-end-of-the-game-as-you-know-it/#comment-26405</guid>
					<description>Interesting talking about credits. I watch through credits all the time, too, but not because of hidden extras or the like, it's just because if I get to the end of a game it's usually because I really enjoyed it, and for me it's almost a ritual to sit back and bask in the afterglow. That's ANOTHER reason why the Bioshock ending was such a kick in the face. Short cutscene then NOTHING. Kick back to opening screen. I think, actually, people wouldn't have hated on the ending quite as much if it had at least provided a credit sequence, weirdly.

As for my favourite endings, I really liked Monkey Island 2 (even though this ending is frequently hated), Portal of course, and I have a soft spot for Wing Commander IV.</description>
		<content:encoded><![CDATA[<p>Interesting talking about credits. I watch through credits all the time, too, but not because of hidden extras or the like, it&#8217;s just because if I get to the end of a game it&#8217;s usually because I really enjoyed it, and for me it&#8217;s almost a ritual to sit back and bask in the afterglow. That&#8217;s ANOTHER reason why the Bioshock ending was such a kick in the face. Short cutscene then NOTHING. Kick back to opening screen. I think, actually, people wouldn&#8217;t have hated on the ending quite as much if it had at least provided a credit sequence, weirdly.</p>
<p>As for my favourite endings, I really liked Monkey Island 2 (even though this ending is frequently hated), Portal of course, and I have a soft spot for Wing Commander IV.
</p>
]]></content:encoded>
				</item>
	<item>
		<title>by: Nogarda</title>
		<link>http://www.podtoid.com/podtoid-49-the-end-of-the-game-as-you-know-it/#comment-19203</link>
		<pubDate>Sun, 13 Apr 2008 01:16:50 +0000</pubDate>
		<guid>http://www.podtoid.com/podtoid-49-the-end-of-the-game-as-you-know-it/#comment-19203</guid>
					<description>@gulik

I see your point on the blood money thing but it was just a fake fool, your supposed to get up and take the guys out. the true ending is just a short fmv sequence of him getting work from the triads i believe. Either way io interactive need to get a move on with the next hitman title i'm jonesing to get my new stuff 47 fix :p

As for shadow of the colossus' ending it possibly the best one i've ever witnessed, cause it just goes against the norm of western/ hollywood ending where you get the joyous happy ending.

Bring on more shadow of the colossus or anzer dragoon saga endings where they dont end happily. But with a reason for them not ending happily obviously.

Suprised there wasnt anything about the assassins creeds cryptic ending, or at least your opinions on it.</description>
		<content:encoded><![CDATA[<p>@gulik</p>
<p>I see your point on the blood money thing but it was just a fake fool, your supposed to get up and take the guys out. the true ending is just a short fmv sequence of him getting work from the triads i believe. Either way io interactive need to get a move on with the next hitman title i&#8217;m jonesing to get my new stuff 47 fix :p</p>
<p>As for shadow of the colossus&#8217; ending it possibly the best one i&#8217;ve ever witnessed, cause it just goes against the norm of western/ hollywood ending where you get the joyous happy ending.</p>
<p>Bring on more shadow of the colossus or anzer dragoon saga endings where they dont end happily. But with a reason for them not ending happily obviously.</p>
<p>Suprised there wasnt anything about the assassins creeds cryptic ending, or at least your opinions on it.
</p>
]]></content:encoded>
				</item>
	<item>
		<title>by: Gulik</title>
		<link>http://www.podtoid.com/podtoid-49-the-end-of-the-game-as-you-know-it/#comment-18929</link>
		<pubDate>Fri, 11 Apr 2008 21:35:43 +0000</pubDate>
		<guid>http://www.podtoid.com/podtoid-49-the-end-of-the-game-as-you-know-it/#comment-18929</guid>
					<description>*Spoilers* on Hitman: Blood Money &#38; Bioshock


On the interactive ending topic, Hitman: Blood Money had a nice twist. Once the credits start rolling at your "funeral", you can fiddle with the controls to wake up and kill the folks that were narrating the story and tried to take you out.

On the Bioshock side, I was one of those that was satisfied with the ending. Sure, the boss battle was kind of lame, but I found the good ending really touching and told me everything I needed to know.
 -Saved the girls, had a meaningful happy life as a father figure with them.
I can fill in any other details with my imagination.</description>
		<content:encoded><![CDATA[<p>*Spoilers* on Hitman: Blood Money &amp; Bioshock</p>
<p>On the interactive ending topic, Hitman: Blood Money had a nice twist. Once the credits start rolling at your &#8220;funeral&#8221;, you can fiddle with the controls to wake up and kill the folks that were narrating the story and tried to take you out.</p>
<p>On the Bioshock side, I was one of those that was satisfied with the ending. Sure, the boss battle was kind of lame, but I found the good ending really touching and told me everything I needed to know.<br />
 -Saved the girls, had a meaningful happy life as a father figure with them.<br />
I can fill in any other details with my imagination.
</p>
]]></content:encoded>
				</item>
	<item>
		<title>by: Axion</title>
		<link>http://www.podtoid.com/podtoid-49-the-end-of-the-game-as-you-know-it/#comment-18598</link>
		<pubDate>Thu, 10 Apr 2008 17:27:01 +0000</pubDate>
		<guid>http://www.podtoid.com/podtoid-49-the-end-of-the-game-as-you-know-it/#comment-18598</guid>
					<description>I gotta agree with what you guys touched on there at the end. Some stories I [i]am[/i] generally concerned to see how they end up. But too often I get, say... 70% through a game, I feel that "I get it" and the next time I have the option to fire that game up, I don't. Most recent victims of this syndrome include Crysis and CoD4.

It's never a decision that I consciously make, I almost never say "I am never going to play this again." - I just lose the pull to get back into those worlds.

I think it's more a situation of before I have entered the game's world, there is a greater desire to discover the unknown, and once I have gotten a taste of it the craving isn't as strong.</description>
		<content:encoded><![CDATA[<p>I gotta agree with what you guys touched on there at the end. Some stories I [i]am[/i] generally concerned to see how they end up. But too often I get, say&#8230; 70% through a game, I feel that &#8220;I get it&#8221; and the next time I have the option to fire that game up, I don&#8217;t. Most recent victims of this syndrome include Crysis and CoD4.</p>
<p>It&#8217;s never a decision that I consciously make, I almost never say &#8220;I am never going to play this again.&#8221; - I just lose the pull to get back into those worlds.</p>
<p>I think it&#8217;s more a situation of before I have entered the game&#8217;s world, there is a greater desire to discover the unknown, and once I have gotten a taste of it the craving isn&#8217;t as strong.
</p>
]]></content:encoded>
				</item>
	<item>
		<title>by: kPod</title>
		<link>http://www.podtoid.com/podtoid-49-the-end-of-the-game-as-you-know-it/#comment-18554</link>
		<pubDate>Thu, 10 Apr 2008 12:20:13 +0000</pubDate>
		<guid>http://www.podtoid.com/podtoid-49-the-end-of-the-game-as-you-know-it/#comment-18554</guid>
					<description>EDITITS: Typing of the Dead: You could type the names of the makers to make zombies come out and dance to the credit music.</description>
		<content:encoded><![CDATA[<p>EDITITS: Typing of the Dead: You could type the names of the makers to make zombies come out and dance to the credit music.
</p>
]]></content:encoded>
				</item>
	<item>
		<title>by: kPod</title>
		<link>http://www.podtoid.com/podtoid-49-the-end-of-the-game-as-you-know-it/#comment-18540</link>
		<pubDate>Thu, 10 Apr 2008 10:46:49 +0000</pubDate>
		<guid>http://www.podtoid.com/podtoid-49-the-end-of-the-game-as-you-know-it/#comment-18540</guid>
					<description>I'm kinda the opposite: I prefer Cliffhangers to full-on OMGUWIN endings. The simple reason being that I don't like a series being over. I /want/ that new Legacy of Kain ending, I /want/ that new Half-Life 2 game. Unless I'm secure in the knowledge that there's going to be a sequel, I tend to dislike the summary total victory endings. 

(SPOILERSOBEQUIET)

I have to agree though; the Call of Duty 4 ending was epic because it was thrust upon you. It also was a bit of an anti-climax; all that killing, all that murder, destruction and such was to kill /one/ man, who was not invincible, who was never difficult to kill. It was opportunity. Hell, it cost you your team, since I was so into it, I was mentally urging Price to get the fuck up, or just bloody well move his hand.</description>
		<content:encoded><![CDATA[<p>I&#8217;m kinda the opposite: I prefer Cliffhangers to full-on OMGUWIN endings. The simple reason being that I don&#8217;t like a series being over. I /want/ that new Legacy of Kain ending, I /want/ that new Half-Life 2 game. Unless I&#8217;m secure in the knowledge that there&#8217;s going to be a sequel, I tend to dislike the summary total victory endings. </p>
<p>(SPOILERSOBEQUIET)</p>
<p>I have to agree though; the Call of Duty 4 ending was epic because it was thrust upon you. It also was a bit of an anti-climax; all that killing, all that murder, destruction and such was to kill /one/ man, who was not invincible, who was never difficult to kill. It was opportunity. Hell, it cost you your team, since I was so into it, I was mentally urging Price to get the fuck up, or just bloody well move his hand.
</p>
]]></content:encoded>
				</item>
</channel>
</rss>
